Novo Mundo 'Anubis'
[Anubis] Novo mundo, nova era. É com enorme satisfação que anunciamos oficialmente a abertura do mundo Anubis no dia 04/11/2025 as 19H, o segundo mundo do servidor Amon OT!
O mundo Horus, nosso primeiro e mais longevo, está prestes a completar 5 meses de existência — um marco que simboliza não apenas o tempo, mas toda a jornada que percorremos juntos. Foram meses de aprendizado, desafios, conquistas e crescimento constante. Durante esse período, vimos muitos servidores surgirem e desaparecerem, enquanto o Amon OT seguiu firme, evoluindo a cada atualização e fortalecendo sua comunidade. Agora, chegou o momento de uma nova era.
O mundo Anubis nasce como símbolo de renovação e recomeço, trazendo novas oportunidades, competições e aventuras para todos os jogadores. O mundo Horus continuará online normalmente, e no futuro planejamos permitir transferências de personagens — ainda sem data ou condições definidas. Implementamos o sistema de Multi World, logo, sua conta e suas coins poderão ser utilizadas nos dois mundos.
Prepare-se para escrever um novo capítulo da história do Amon OT. Venha fazer parte dessa jornada épica no mundo Anubis!
Update 15.11
[UPDATE 15.11] - Versão mais atualizada do tibia, incluindo proficiencia das armas, nova maneira de imbuements e muito mais.
Amon OT — O Despertar de uma Nova Era! (26/05/2025)
Após meses de desenvolvimento meticuloso e paixão incansável, é com grande entusiasmo que anunciamos o lançamento oficial do Amon OT! Prepare-se para uma experiência de jogo revolucionária, onde a tradição encontra a inovação.
Sistemas Exclusivos & Mecânicas Inovadoras
Sistema de Upgrade
Eleve seu equipamento a novos patamares de poder! Nosso sistema de upgrade permite aprimorar:
- Armas: Aumente seu dano e precisão
- Armaduras e Capacetes: Fortaleça sua defesa contra os mais temíveis inimigos
- Botas: Melhore sua mobilidade e resistência em campo de batalha
Chain / Slash / Reflect
Domine o campo de batalha com mecânicas de combate revolucionárias:
- Sistema Chain: Encadeie seus ataques para maximizar dano em múltiplos alvos
- Sistema Reflect: Devolva parte do dano recebido aos seus agressores
Battle Pass
Embarque em uma jornada de desafios e recompensas exclusivas, com novas temporadas regularmente!
Sistema para Ranking de Damage
Basta entrar na área e o nosso sistema irá automaticamente executar todas as actions e testar seu dano por 1 minuto, assim você poderá competir com seus amigos e concorrer a tournament coin caso consiga obter o ranking 1.
Conteúdo PvE Exclusivo
- Dungeons: Explore masmorras desafiadoras com mecânicas únicas
- Expedições: Junte-se a outros jogadores em aventuras épicas
- Sistemas de Passes: Desbloqueie acesso a conteúdo premium com Boss Pass e Dungeon Pass
Itens e Equipamentos Únicos
Itens Devilish/Celestial/Cosmic
Equipamentos lendários para todas as vocações:
- Conjuntos específicos para RP, EK, ED, MS e Monk.
- Propriedades e efeitos visuais exclusivos
Itens Especiais
- Nectars: Poções místicas que conferem poderes temporários
- Element Stones: Domine os elementos para fortalecer seus ataques
- Portateis: Itens utilitários que facilitam sua jornada
- Taints: Desbloqueie poderes ocultos com Sanguine e Soulwar
Eventos & Competições
Castle
Dispute o controle de territórios em batalhas épicas por domínio e glória!
Ancient Arena
Prove seu valor em combates PvE de tirar o fôlego!
Sistema de Loyalty
Seja recompensado por sua fidelidade com benefícios exclusivos!
Prepare-se para a Ascensão!
Amon OT não é apenas um servidor — é o início de uma Era que será escrita por você. Forje alianças, enfrente desafios impossíveis e torne-se parte de uma comunidade apaixonada.
Os portões de Amon se abrem em breve...
Você está pronto para responder ao chamado?
Server Start - 26/05/2025 HORUS
[Server Start] 26/05/2025 - Welcome to Amon OT!
Lançamento oficial do servidor dia 26/05, baixe nosso launcher e garanta estar sempre com o cliente atualizado.
Server:
Server:
Fixes:
- Timed rings (death ring, ring of healing, life ring, arboreal ring, and the like) stored in your backpack or loot pouch no longer disappear on their own: the timer only runs while the ring is equipped.
- Loot from fury/furyosa, mooh'tah warrior, Lloyd, and the Great Dragon Hunt chest now delivers these rings already "paused", without starting the timer while they're in your backpack.
- Refill, silver token recharge, and the NPC Cledwyn now also deliver the arboreal ring with the timer paused.
- The "loot pouch full" message no longer shows up incorrectly when storing items in a ring/amulet pouch inside your backpack.
- Changing the proficiency of a weapon stored in your backpack no longer wipes the bonuses (including life leech and mana leech) of the weapon you're currently using.
- Changing or upgrading the rarity attributes (critical, life leech, and mana leech) of an equipped item now takes effect immediately, with no need to relog — previously it could even reset life/mana leech.
General:
- New Stag and Crypt items were added to the Expedition rewards list.
Server:
Server:
Fixes:
- Soul Prisons: progress no longer resets if the server restarts in the middle of the day — the reset now happens correctly only on the daily save.
General:
- New item: Amon V2 Backpack, featuring health and mana regeneration, elemental resistances, and imbuement slots.
- New training Dummies (Amon Exercise Dummy), with increased training speed.
- Global vocation balancing applied on the server.
Server: + Amon Client (v1.15.0):
Server:
Fixes:
- The active stance highlight on the hotkey bar now corrects itself and no longer stays stuck after reconnecting or switching specialization.
- The monk specialization's virtues are no longer reset when activated.
- In rare cases, the active stance was lost after server maintenance; it is now saved correctly along with the character.
General:
- New on-screen notices when leveling up, advancing a skill, unlocking an achievement and completing a quest (requires the updated Amon Client).
- New NPCs added to the map: Dragon Ancestor Spirit and The Forgemaster.
Soul Prison (NEW HUNT SYSTEM):
Soul Island has arrived: an island with special hunts powered by the sacrifice of Monster Souls — the "soul" of monsters. By sacrificing souls, you earn access time to the hunt and feed its global energy bar, which raises the monsters' level (stronger, but with much more XP and loot) for the entire server.
How it works:
- Each Monster Soul sacrificed grants 30 seconds of access to the chosen hunt (minimum sacrifice of 10 souls).
- Daily limit of 9 hours of access per hunt; everything resets at 6 AM.
- Sacrificed souls also raise the hunt's global bar, divided into 5 tiers — the higher the tier, the higher the monsters' level. The bar decays over time, so the community must keep sacrificing to keep the hunt "hot".
- With the hunt at Tier 1 or above, monsters killed inside have a chance (which grows with the tier) to summon the mini boss Monster Chest, which drops Ancient Chests (+1 to +5) and the keys (common and silver).
Where to get Monster Souls: boss loot, Vortex, Golden Invasions and Heroic Dimension.
How to access: go to the hunt teleport → Soul and talk to the NPC Soul Warden to travel to Soul Island. The passage costs 1kk — a symbolic price so everyone can try out the system (in the coming days, it may become 1kk + an amount per reset). On the island, you will find several new houses and the boats that take you to each hunt — to sacrifice souls, click the statue inside the boat of the chosen hunt.
There are 12 themed prisons, plus the Forsaken Catacomb, which changes its monsters every day.
Amon Client (v1.15.0):
Fixes:
- Helper: fixed cases where the spell cast was different from the configured one (e.g., Shield Slam triggering Fortress Stance); existing Shooter rules were adjusted automatically.
- Stances: fixed the double trigger (activating and deactivating in sequence) when the connection stalled for a moment; the stances' state is also no longer lost when reconnecting after death.
- Heroic Dimension: the entry invitation no longer closes by itself (nor fails to appear) when the computer's clock is running fast.
General:
- New animated banner at the top of the screen when leveling up a level, skill or weapon proficiency and when earning achievements, titles, bestiary/bosstiary entries, quests and cosmetics; it can be disabled in Options through the Show Info Banner Popups option.
- Helper: new Skip Ignored Mobs option per Shooter preset — monsters on the Targeting ignore list no longer count as a target and do not receive targeted spells (area spells can still hit them).
Server: + Amon Client (v1.14.14):
Server:
General:
- Monk: Lightning Fists (Pugilist) and Elemental Attunement (Spiritualist) are now virtues — they cannot be active together with Harmony, Justice or Sustain.
- VIP3 balancing (we buffed the loot; still being monitored).
Amon Client (v1.14.14):
Fixes:
- Login: the screen no longer gets stuck ignoring clicks after an internet drop, and the character list no longer appears together with the connection-lost warning.
- Fragment Workshop: the fragment cost now shows the correct value for each grade (5/15/30), and the gold price matches what the server charges.
- Stances: rules no longer keep switching endlessly when HP or MP sits exactly at the threshold between two rules.
- Stances: a rule applied by a Targeting preset works again without having to turn the helper off and on.
- Shooter: after casting a spell on itself, the character goes back to attacking the previous target instead of being left with no target.
- Helper: virtues that are already active are no longer recast when entering the game.
General:
- Cavebot: the distance for POD Finder and Pause on Mob is now configurable (1 to 10), with a configuration window for each.
- Options: new option under Interface to hide the Invasions/Events window, which also removes its markers from the minimap.
- Stances: Lightning Fists and Elemental Attunement now show up as virtues, and the virtue-recharge icon lights up in the cooldowns window.
- Helper: old options (Utevo Arcanum rotation, automatic virtues, Exori Moe/Kor) were removed and automatically converted into rules in the Stances tab.
Server: + Amon Client (v1.14.11):
Server:
Fixes:
- Fixed the MAX BLANK RUNE item, used to conjure MAX runes.
General:
- MAX runes can now be conjured by the Arcanist (Sorcerer) and Priest (Druid) specializations.
Amon Client (v1.14.11):
General:
- Updated assets to include the Max Blank Rune.
Server:
Server:
Active event: Boss Invasion — hourly invasions (with a chance to occur) in the raid zone.
Main feature: Stance System
Turn a stance on or off by saying its word. It stays active until you switch or turn it off, and comes back active when you log in again. Each vocation has its own group — activating one turns off the other in the same group.
Stances by vocation:
- Knight – Protector (utamo tempo): +30% shielding, -15% damage dealt, and -15% damage taken.
- Knight – Blood Rage (utito tempo): +30% melee, +15% damage taken; loses the ability to block creatures (armor still reduces damage).
- Paladin – Sharpshooter (utori con): +40% Distance Fighting, in exchange for -25% healing.
- Paladin – Divine Defiance (utori hur): +7.5% of your Distance as Holy/Healing ML, and +15% dodge against non-adjacent enemies.
- Sorcerer – Sap Strength (exori moe tempo): enemies you hit deal 10% less damage.
- Sorcerer – Expose Weakness (exori kor tempo): enemies you hit take 8% more elemental damage.
- Druid – Elemental Synthesis (utito dru): +10% of your ML as extra ML for ice and earth spells.
- Druid – Shared Conservation (utura sio): +10% self-healing; Heal Friend and Nature's Embrace also heal the most wounded ally nearby.
Sorcerer elemental stances (separate axis)
- Master of Flames (uteta flam): +4% power on fire spells.
- Master of Thunder (uteta vis): +4% critical chance on energy spells.
- Master of Decay (uteta mort): +30% extra critical damage on death spells.
When you cast a spell of your active element, the next spell of another element is converted to yours (damage and visuals). It's a separate axis, so it can be used together with Sap Strength / Expose Weakness. It covers direct-damage spells (e.g., Death Nova), the Beam Mastery beams, and Death Echo.
Specialization stances (tier 3)
The old temporary buffs became permanent stances.
- Arcanist – Arcane Overload (utevo arcanum): +10% damage, +20% attack speed, and x2 wand damage, in exchange for +30% damage taken.
- Warlord – War Cry (utito bellum): +80% melee, +30% damage taken; loses blocking. Shares the Knight's slot.
- Guardian – Fortress Stance (utamo fortis): -40% damage taken, -35% damage dealt. Shares the Knight's slot.
- Pugilist – Lightning Fists (utito pugnus): +30% damage dealt and +30% damage taken (keeps the passive +20% attack speed).
- Spiritualist – Elemental Attunement (utevo spiritus): a party aura that refreshes every 1s. The caster gains -15% damage taken, +15% ML, and +15% fist; nearby members receive the bonus of their own vocation.
Monk / Virtues
- A serene Monk in the party grants a per-vocation bonus to members within 5 tiles (Knight, Paladin, Sorcerer, and Druid).
- The Monk receives all bonuses of the vocations present in the party.
- The Mentor Other spell was removed — Virtues now buff the party automatically.
New attack spells
- Monk – Thousand Fist Blows (exori mas amp pug): area fist strike.
- Paladin – Divine Barrage (exori dir san) and Ethereal Barrage (exori dir moe): area barrages (holy / death).
- Sorcerer – Death Echo (exevo mort ora): death damage in a 5x5 area + a 50% echo 1s later.
- Knight – Shield Bash (exori ico scu) and Shield Slam (exori scu): require a shield equipped.
- Druid – Forked Glacier (exevo fur frigo) and Forked Thorns (exevo fur tera): chain attacks (ice / earth) that jump between targets.
Combat — fight modes removed
- The Offensive / Balanced / Defensive modes were removed. You always fight in attack mode, with fixed values.
Other balance changes
- Knight healing rebalanced: 2s group cooldown and 2x stronger healing.
- Swift Foot (Paladin) simplified and with a rebalanced cooldown.
- "Max" runes: higher maximum damage and more PvP reduction; restricted to the specialization vocations, with a smaller cast amount; Priests and Arcanists cast without the quest; blank rune max sold at the NPC Refiller.
- Energy Ring and manashield rings consume double the mana per damage absorbed (Magic Shield remains the same).
- Sorcerers and Druids survive with 1 HP from a fatal blow, spending mana instead (with a periodic extra cost).
- Wheel of Destiny 15.25: per-vocation rebalancing (augments, layout, and revelation perks).
- VIP3 and Soul Prison adjusted; Soul Prison group respawn set to 90s.
- Boss events gained the "invasion" (raid) mode.
Hunt balancing:
- VIP3 hunts had a loot adjustment (we'll be monitoring the change over the coming days).
Amon Client (v1.14.10):
Amon Client (v1.14.10):
Bug Fixes:
- Helper: fixed cases where the wrong spell was cast during auto-heal and in the Shooter when using spells from different profiles.
- Helper: new characters without a profile now have one created and saved automatically; previously the settings could be lost.
- Wheel of Destiny: slot icons are no longer displayed incorrectly when equipping or removing gems.
- Wheel of Destiny: life/mana leech slots were showing the wrong resistance icon.
- Market: the selection is no longer lost when navigating the list with the keyboard.
- Market: fixed the history area where the balance and buttons did not respond to clicks.
- Forge: tier 1 items can no longer be transferred without convergence, which would create an invalid item.
- Items: containers could display the wrong rarity background (a rare item with no background, or a common item with a leftover background).
- Items: the tooltip now shows the element of legendary/mythic items that have a custom element.
- Cyclopedia: the reset charms button now accounts for unlocked charms, and the gold balance updates instantly.
- Chat: channels no longer disappear when reconnecting after dying.
- Chat: clicking links works from the very first character, and the empty space next to a link no longer triggers the click.
- Login: fixed ban/account error messages that were not appearing and the white screen stuck on character selection.
- Login: the character list no longer highlights two rows at the same time.
- Analyser: the window always opens at the top of the list.
- Heroic Dimension: the confirmation window always appears centered and visible on screen.
- Visual effects: zone effects no longer remain on screen after logging out, and are now applied correctly when logging in already inside the zone.
General:
- New stance system: Stances tab in the Helper with automation by HP/MP and Harmony rules, new Arcane Overload (Arcanist) and Elemental Attunement (Spiritualist Monk) stances, and highlighting of active stances on the action bar.
- Wheel of Destiny updated to version 15.25: official icons, new upgrades (Shield Slam, Divine Barrage, Ethereal Barrage, Death Echo, Thousand Fist Blows, Lord of Destruction and others), and a layout matching the official planner.
- Area spells with target selection (Divine Grenade, Divine Barrage, Ethereal Barrage, Death Echo) gain per-slot casting modes: on target, on cursor, or with on-screen aiming.
- Shooter: free-aim area spells are cast at the best point to hit the most monsters.
- Helper: the Sio/Gran Sio spell in the Heal Friend tab is now chosen automatically based on the character's specialization, with a single activation button; the tab is available only for Druid and Monk.
- Market: new rarity selector when creating buy offers; offers with a rarity are limited to 1 item.
- Stash: new Show in market option in the menu for sellable items.
- Items: the tooltip now lists the item's active imbuements.
- Skills: the Magic Level tooltip shows the split between base and bonus, including equipment bonuses.
- Assign spell window: new Only show learnt spells filter and an indication of each spell's minimum level.
- Party: new button to show/hide the filter panel, as in the Battle window.
- Expedition: the confirmation list now shows each player's resets.
- HUD: the active graphics preset (HD/SD) appears next to the FPS counter.
- Game Store: long descriptions in the history scroll on mouse hover, allowing them to be read in full.
- Zone effects now fade in and out of the screen with a smooth transition.
- Informational texts anchored to locations on the world map.
- Combat mode buttons (attack/balanced/defense) removed, following the server change.
- Knight healing spell cooldowns updated according to the server balancing.
Server: + Amon Client (v1.13.16):
Server:
Updates:
- The explosion rune now hits in a square area. (done)
- Mana Buffer and 2x damage on the Energy Ring. (in testing)
- Stances. (in progress)
- New spells. (not done)
Fixes:
- Collecting the items for the Spirit of Purity mount and the Phantasmal Jade set now accepts the items directly from the backpack and reports what is still missing.
Amon Client (v1.13.16):
Fixes:
- Helper: the equipment swap conditions now trigger when any one of them is met (instead of requiring all of them at the same time).
General:
- Mounts: you can now color each part of the mount (head, body, legs, and feet) separately, just like the official client.
Amon Client (v1.13.14):
Amon Client (v1.13.14):
Fixes:
- Cyclopedia: list items now display correctly.
- Ascension: fixed the positioning of the reset buttons.
General:
- Helper: support for healing foods, with separate lists for Health, Mana, and both, plus a new Assign Food option in the healing menu.
- Ascension: reorganized window, with a confirmation warning when closing while there are distributed points that haven't been applied yet.
- PvP Arena: the shop coin counter is now grouped into a styled box.
Looking For Group:
- New group board: find or create groups for Hunt, Quest, Boss, and Expedition, accessible via the LFG button on the top bar.
- Group list with tabs by type, search by name, and filters for vocation, level, reset, and open slots.
- Group creation with name, description, optional password, number of slots, level and reset range, and a slot limit per vocation.
- Direct join: if the player meets the requirements (and the password, if any), they join instantly, with no approval queue.
- The leader can invite by name, kick members, transfer leadership, edit, and disband the group; members can leave whenever they want.
- Joining a group automatically forms the in-game party; leaving, being kicked, or logging out also removes the player from the party.
- If the leader leaves or logs out, leadership automatically passes to the oldest member.
Server:
Server:
In Progress:
- New hunts system.
- Competitive PvP system (1v1 arena mode).
- Crypt and Stag bosses.
Fixes:
- Ascension builds in PvP now save correctly again.
General:
- The Crypt (located in the hard teleport) and Isle of Ada (located in the medium teleport) hunts have been released.
- The loot pouch now shows an on-screen message once it stops receiving loot because it's full.
- Owned items (those that belong to the character) can be moved between the depot and the backpack (but they cannot be returned to the store inbox).