What is Ascension?
Ascension is a permanent progression system based on points you spend across attributes in 4 categories. Points are earned from both level and reset, and the bonuses apply permanently to your character.
How to earn points?
| Source | How you earn |
|---|---|
| Per level | Points gained with each new level |
| Per reset | A block of points every completed reset |
Points are not lost on reset. Once earned, they stay permanently available.
Categories and Attributes
Ascension has 4 categories. Each has a base attribute + specific attributes per damage type / skill.
Attack
Boosts the damage you deal. Has a base bonus + per-element bonuses:
- Base Attack
- Physical, Ice, Fire, Poison, Energy, Holy, Death
- Fatal (fatal-strike chance)
- Avatar
Defense
Reduces incoming damage:
- Base Defense
- Physical, Ice, Fire, Poison, Energy, Holy, Death
Agility
Boosts mobility and evasion:
- Base Agility
- Movement Speed
- Attack Speed
- Dodge
Mastery
Utility bonuses:
- Momentum
- Stamina
- Exercise
Attribute Cap
Each attribute has a cap configured by the server. Once the cap is reached, the attribute no longer accepts points.
The in-game UI shows the cap and current bonus of each attribute.
Respec
You can redistribute your points:
| Respec Type | Cost |
|---|---|
| Single respec (1 attribute) | 5,000,000,000 gold (5KKK) |
| Full respec (all attributes) | 50,000,000,000 gold (50KKK) |
Tips
- Resets pay a lot — the per-reset block beats regular per-level gain
- Focus one category first — capping a single attribute outperforms spreading thin
- Base attributes boost the whole category — prioritize them
- Dodge + Movement Speed are great for solo-hunt survivability
- Fatal and Avatar only shine if your gear already triggers them — check first
- Think before respeccing — 5KKK per attribute is not cheap
Exact caps can vary per world/server. Always check the in-game Ascension UI for the real values on your character.