The Bakragore Taints system adds progressive modifiers to the player's experience inside the Rotten Blood Quest areas. Each Taint level increases the experience and loot benefits, but also adds negative effects.
Regular Taints
Each Taint is acquired by defeating one of Bakragore's four children.
Effects per Taint Level
| Level | Negative Effect | Bonus |
|---|---|---|
| Taint 1 | 6% chance of a position swap | +5% EXP, +5% Loot |
| Taint 2 | 6% swap chance + 6% chance of a Bloodjaw spawning | +10% EXP, +10% Loot |
| Taint 3 | 6% swap chance + 6% chance of a Bloodjaw spawning + chance of ROOT | +15% EXP, +15% Loot |
| Taint 4 | 6% swap chance + 6% chance of a Bloodjaw spawning + chance of ROOT + 14% more damage taken | +20% EXP, +20% Loot |
Bakragore's Taint (Final Taint)
The Final Taint is acquired by defeating Bakragore and grants a bonus with no penalties.
| Level | Negative Effect | Bonus |
|---|---|---|
| Final Taint (Bakragore's Taint) | None | +7% EXP, +7% Loot |
Combining the Final Taint with Regular Taints
If a player has the Final Taint together with regular taints, the negative effects are amplified, but the experience and loot bonuses increase significantly.
Combination Effects
| Level | Negative Effect | Bonus |
|---|---|---|
| Final Taint + 1 Taint | 9% chance of a position swap | +14% EXP, +14% Loot |
| Final Taint + 2 Taints | 9% swap chance + 9% chance of a Bloodjaw spawning | +21% EXP, +21% Loot |
| Final Taint + 3 Taints | 9% swap chance + 9% chance of a Bloodjaw spawning + chance of FEAR | +28% EXP, +28% Loot |
| Final Taint + 4 Taints | 9% swap chance + 9% chance of a Bloodjaw spawning + chance of FEAR + 21% more damage taken | +35% EXP, +35% Loot |
Mechanics Summary
- Each Taint increases EXP and Loot, but adds progressive negative effects.
- The Final Taint grants a bonus with no penalties.
- Combining the Final Taint with Regular Taints amplifies the penalties, but increases the bonuses even further.
- Bloodjaws are stronger enemies that emerge from the corpses of slain monsters, raising the difficulty of the hunt.
- ROOT temporarily immobilizes the player.
- FEAR makes the player briefly lose control.
This system creates a balance between risk and reward, encouraging different strategies for players to choose how to face the Rotten Blood Quest.